Fairy
tales are normally based on adaptations of stories told in folktales, myths or
legends. Featuring mythical creature and sometimes magic these tales can appeal
to a wide range of audiences. A
common feature of most fairy tales is that they are told from a narratives
perspective based on a long time ago and usually always end happily, however
this is not the case for all.
In
recent times many film adaptations have been produced based upon fairy tale
stories, both in animation and live action formats. An example of this is Disney’s Snow
white. Released in 1937 this film was ground-breaking at the time using its
appearance and theme to establish the association of fair tales with children.
Since the release of snow white many other films have followed its
example, films such as, Cinderella,
the little mermaid and beauty & the beast.
Not all fairy tales are made for child audiences, other works have retold familiar fairy tales in a
darker more sinister manner. Notable examples of this are Jean Cocteau's beauty and the beast & the
company of wolves based
on a re adaptation of little red riding hood.
Based on research from websites
most fairy tales feature the following components...
- A good
character- usually a clever helpless person assisted by others in the progression
of the story
- An evil
character- either a witch? A demon? An evil stepmother? A sinister
gnome? who prevents the good character from achieving there goals however
In the end, the evil character usually loses somehow
- Royalty-
someone who has more privileges than the other characters in the story Ie
a rich king, queen
- Povety- not necessarily
money poverty represents the fact that a character lacks something that
others have
- Magic- either mythical beasts or spells
Common motifs ~
· Talking
animals / objects
· Cleverness
/ trickster / word games
· Traveler’s
tales
· Origins
~ where do we come from?
· Triumph
of the poor
· Human
weakness explored (i.e., curiosity, gluttony, pride, laziness, etc.)
· Human
strengths glorified (i.e., kindness, generosity, patience, etc.)
· Trickster
(sometimes a hero, sometimes on the side of evil but humans benefit)
· Tall
story (slight exaggeration – hyperbole)
· Magic
words or phrases; repetition of phrases/words (abracadabra!)
· Guardians
(fairy godmothers, mentors, magical helpers, guides, etc.)
· Monsters
(dragons, ogres, evil creatures, etc.)
· Struggle
between good and evil, light and dark
· Youngest
vs. Oldest (sons, daughters, sibling rivalry)
· Sleep
(extended sleep, death-like trances)
· Impossible
tasks (ridiculously mind-numbing, fantastic effort needed to complete, etc.)
· Quests
· Gluttony
/ Starvation (there’s a fine line between eating for survival and succumbing to
temptation)
· Keys,
passes (opening new doors)
· Donors,
Benefactors, Helpers
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